Grid Rush

The world is 32,400 squares. You already own some of them. Go and look.

Grid Rush: the globe with every held square coloured by points, the scoreboard, and the list of squares
What it is

Your logbook is the game

Every point on earth sits in a lettered square about 160 km across, and there are 32,400 of them. Grid Rush does not keep a score of its own: it reads your QSL World logbook and counts what is there. Every logbook you keep is counted together, as one board, and every contact you have ever made already claims a square. Nothing to import, nothing to set up. Your map is probably already interesting.

It works from the copy of your log on your own computer, so the whole board recomputes the instant you change a band or a mode, and it keeps working with the network unplugged.

Four rules

Every term is something the log can prove, because a score you cannot audit is a score nobody trusts. The Score tab shows every line.

Rule one

Work a square and it is yours

One contact into a square claims it, and it stays claimed. Squares you worked years ago count the day you log them.

Rule two

Not every square is worth the same

A square across town is worth 10. One on the far side of the planet, worked on four bands and two modes, is worth over 130. Every contact you make there pays a point.

Rule three

A confirmation is worth half again

A QSL card, an LoTW match or a QRZ confirmation multiplies that square by 1.5. Working a station is a claim; getting confirmed is proof, and proof scores more.

Rule four

Three squares in a field is a foothold

The first two letters are the field; there are 324. Hold three or more squares in one and you take field control, worth a flat +25. Fields are where a grid map turns into territory.

The arithmetic, to the point

Click any square and it spells out its own sum: 10 base + 24 distance + 15 bands + 6 modes + 8 contacts = 63 × 1.5 confirmed = 95.

TermWorthCap
Holding the square10
Distance from your station+1 per 500 km+40
Each extra band into it+5+30
Each extra mode+3+15
Each contact after the first+1+25
Any confirmation there× 1.5
Field control, three or more squares in a field+25 per field
The rush

Push your border outward

Every unworked square touching one you already hold is drawn as a dashed ghost tile. That is your frontier. Take one and the frontier moves with you. When a contact lands in a new square while the board is open, the map flies there, the points fly into the counter, and the square announces itself in Morse, once, because taking new ground is the rarest thing that happens here.

  • Globe or flat map
  • Six map styles
  • 3D: squares rise by score
  • Colour by points, contacts, bands or recency
  • Fullscreen with F
Grid Rush with the Badges tab open beside the globe

147 levels to grind

Twenty-one badges, seven tiers each, from Bronze to Legend. Nothing lights up without the QSOs behind it.

🌐
Territorygrid squares held
✅
Verifiedgrids with a confirmation
🧭
Cartographerdifferent fields
🏰
Warlordfields you control
⛏️
Strongholdgrids inside one field
🌏
Long Pathdistance to your furthest grid
🚀
Antipodeangrids past 15,000 km
📻
OperatorQSOs into gridded squares
📶
Band Runnerbands you hold grids on
🎛️
Polyglotmodes you hold grids on
📜
VUCCconfirmed grids on one band
🧱
Deep Workedgrids worked on four or more bands
💎
Perfect Squaremost bands into a single grid
⚡
Rush Hournew grids in one UTC day
📅
Relentlessconsecutive days with a new grid
🔥
On The Rushnew grids in the last 30 days
❄️
Ice Runnergrids above 60° latitude
🌴
Equatorialgrids within 10° of the equator
🏠
Home Turfgrids inside 500 km
🏅
Trustedshare of your grids confirmed
👑
Scoreyour global score

Above the badges sit ten ranks. A genuine rank-up plays a fanfare and announces the new rank in Morse.

Spark 0 Novice 250 Prospector 1,000 Chaser 3,000 Hunter 7,500 Raider 15,000 Pathfinder 30,000 Voyager 60,000 Grid Baron 120,000 Grid Legend 250,000
Everyone else

You are not playing alone

The Ladder ranks every operator on QSL World on the grids they hold, whether or not they have ever opened Grid Rush, read straight from the logs and rebuilt nightly: 10 for a worked square, 15 once it is confirmed, 25 for every field held. It shows the top 25, your own position, how many points to pass the operator above you, and the ones within reach this week.

Your global score stays yours: it weights distance from your own station, which no two operators share.

Get Ham Browser and open your board
The Ham Browser dashboard with the Grid Rush tile

Recon: scout a square before you chase it

Zoom from the board into one square and see who is actually down there: the town, the weather on the ground right now, whether they are in daylight, the grey line, every station you worked there placed to the subsquare, the region’s news, and the short and long path from your antenna.